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TRANSCEND Reset Key

Updated: Dec 8, 2020





















































About This Game Transcend is inspired by the unconventional mixture of Ghibli Studio's work and James Cameron's "Avatar." In this refreshing 2D world, you will live the story of a "Spirit" who was given the path of the "Warrior." In order for him to become this "Spirit Warrior," he will need to prove himself by transcending time, worlds, and even dimensions, to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately... you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story. The story of Transcend is its core feature and it starts from the very beginning... birth. When a new spirit is born, it makes a voyage to what's called the "Spirit World." During this voyage, spirits are assigned a role they are destined for. This is where your journey starts. In Transcend, you will play the story from beginning to end of a Spirit named "Hero," who was chosen to be a "Spirit Warrior." In order for him to fulfill his destiny, he will go through a series of trials and challenges to prove himself. Most of these challenges will revolve around him learning what being a "Spirit Warrior" truly means, and what is required of him. Hero will travel through time to visit some of the greatest warriors EVER: the mighty Spartans, the berserk Vikings, the honorable Samurais and many more... They will learn to use the shadows in the Ninja world and travel across the galaxies to new worlds and civilizations of sentient warriors. Each timeline/world will have its own story/plot, and with each, a lesson Hero (you) will learn. Transcend's game-play/plot could be described as a mixture of the original Zelda games (with its rewarding yet simple combat/visuals) and Assassin's Creed (traveling through different eras and timelines). This game is being developed by a team of one (myself, Ynor), for the last three years. When I began working on this project, I originally intended to release the game in chunks (I wanted to release the chapters as I finished them), similar to a show or T.V series. This is something I am still really hoping to do. I believe it will give the players a quicker and more rewarding return for their investment, while also allowing me to receive input and shape the game with your help as I go. However, I understand this is something that may sound very unconventional, since it hasn't been done before (that I know of, there are probably other examples). Feel free to let me know how you feel about this idea. 7aa9394dea Title: TRANSCENDGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:YnorPublisher:YnorRelease Date: 5 Dec, 2017 TRANSCEND Reset Key how to make transcend usb bootable. transcend wow. transcend usb c. transcend usb 3.0 expresscard adapter driver download. transcend fit for a king lyrics. transcend jetflash online recovery windows 7. transcend usb no media. transcend 2.5 portable internal hdd/ssd enclosure casing. transcend storejet driver for windows 10. transcendent. transcend 28mks. transcend jetflash. transcend 32gb iphone. transcend ii travel cpap machine. transcend usb philippines. transcend 220s. transcend xplor 265. unlock transcend usb drive. transcend netflix. transcend usb corrupted. transcend ts8xdvds-k external portable dvd writer. transcend ts-pdu3 driver windows 7. transcend houston. transcend book. transcend vs kingston. transcendental. transcend portable hard drive button. transcend portable solar power battery charger. transcend jf 220 windows 10. transcend zanele. transcend installation driver. transcend xplor review. transcend adventures. transcend mp860 video converter free download. transcend usb hard disk driver. transcend recoverx portable. transcend jetdrive ios 11. transcend not detected by mac. transcend vs ascend. transcend usb 2.0 card reader drivers. transcend movie in hindi. transcend heated humidifier. transcend onsite care. transcend pu college. transcend trailer. transcend mac hard disk. transcend drivepro 200 iphone app. transcend finals. transcend word in hindi. transcend rare. transcend engineering india pvt. ltd. transcend 128gb mac. transcend portable cd/dvd writer 8x dvds. transcend english meaning. transcend elite app for android. transcend bridle. transcend 1tb hard disk. transcend vondrehle. transcend 5 review. transcend solutions. transcend jetdrive. transcend yellow hats league. transcend packaging mcdonalds. transcend one touch backup. final transcend meaning. transcend storejet 750gb usb 3.0. transcend cpap software password. transcend usb 3.0 driver download. transcend adapter usb 3.0. transcend 700s review This game is an unpolished turd. Early acess or not, this is just bad.. Knock Knock.Who's There?Game.Game who?Exactly. This isn't a game; it's a paid demo... What the actual \u2665\u2665\u2665\u2665?I'm assuming this game is still a work in progress and more stuff will come out for it in time, but the way the game is made now, it might not be worth it.I would hate spoiling this game, but unfortunately this game hasn't even gotten far enough for there to be anything to spoil CONSIDERING I was still playing the tutorial when the game decided to announce that the demo was over.Why else would I not recommend? Well the fighting was actual unrefined cancer. The controls seemed like a bad hybrid of WASD and point and click. I say this because the game explains that in order to use any equipped power (such as a speed dash or spear throw), you have to use the num keys at the top of the keyboard, which you can't hotkey change at all so lol \u2665\u2665\u2665\u2665 you buddy.The game is so short right now that I could actually play the whole thing and STILL get a refund. Which I'm actually perplexed by.NOTE TO THE DEV:I figure that since I have made games in the past, however not to this extent, that I still have the qualification to give advice on how I think the game could be improved.Make the movement 100% WASD only, no influence from mouse clicks should move the character.Change the running mechanic to be when shift is held down, this is tradition in games and makes the controls feel more controllable.I do not quite understand the attack variety, it just seems to cycle through thrust, strike, and overhead. But I will say that it does not seem too important to emphasize which attack I am using, as the game never explains it but still has hud showing which one I'm using for some reason. Just scrap the idea and keep the animations whatever it is. Making it more simple would be better.Rather than hotkeying the powers to the AIDS numbers at the top of the keyboard, figure out a better way to implement the feature through the normal keyboard, or even just add a feature that lets me change the controls. Some suggestions for power controls would be making the spear throw a fire and forget method, rather than press 1, aim, fire and forget. You could just make the spear throw fire where the mouse is currently. As for the dash, it could definitely be a situational key, like double tap shift, or even pressing shift in battlemode.AS FOR BATTLEMODE AND RUNMODE, I DO NOT UNDERSTAND WHY THEY NEED TO BE A THING AS IT IS VERY CLEAR WHEN AND WHEN YOU ARE ABLE TO ATTACK AND NOT ATTACK, IT IS JUST AN EXTRA CONFUSING STEP TO BATTLING.Make the character look, strike, block, and shoot at mouse position as to emphasize the importance of using the mouse to do these things. THE WASD KEYS SHOULD NOT CHANGE THE WAY THE CHARACTER IS FACING.From there we should talk more about the story so far:Upa is our rival, but he feels more like a husk of a human being than an actual person that was resurrected like you. I feel like it was wasted to skip ACTUAL YEARS of training with this character and really dehumanizes this important character. Perhaps add a few dialogues with Upa between the text about training for years and have them talk about their past lives and how they don't understand why they have been chosen to come back to life as these people.Anyways that's all I plan on writing for now, please contact me if you want to know anything else, for now I'm gonna have to not recommend the game though.. Fun game. A game you have to experience for yourself (I reccommend a headset) Great music and environment. Smooth game and fight controls.. Picked this up earlier today and am glad I did - it's a fun and visually beautiful game. It's easy to pick up and the art makes is just incredible. Two thumbs up!. Great job for a 1 man project. Game has great potential, not much to do though. All you do basically is fight with the fellow training partner. It took very little time to finish chapter 4 wich is the last chapter up to date. Adding some kind of fighting with random monsters in the environment would give the player more to do. Maybe when its completed it will be much better.. Hidden Gem? Not to well polished? Combat is buggy and the aspect ratio feels off. Game idea seems intriging . The music and atmosphere feels cool, 6\/10Follow my curator page here:https:\/\/store.steampowered.com\/curator\/33581320-Indie-Rulez\/

 
 
 

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